Expletives Used by Gamers in DOTA 2

Main Author: Dinda Maulana Rofithoh Alam Islami; Mahasiswa
Format: PeerReviewed
Bahasa: eng
Terbitan: , 2017
Subjects:
Online Access: http://karya-ilmiah.um.ac.id/index.php/sastra-inggris/article/view/63143
Daftar Isi:
  • ABSTRAK Expletives have been received much attention in recent years. The use of expletives is considered rude and inappropriate. Expletives refer to the utilization of words which can possibly be inappropriate, offensive, objectionable, or unacceptable in any social context. DOTA 2 gamers mostly use expletives to express negative emotions such as hatred, anger, and so on. Therefore, this research aims at investigating expletives found in English that are used by the gamers in DOTA 2.The research design of this research is descriptive qualitative. The data in this research are analyze and explained using a qualitative approach. There are two kinds of data sources in this research: first, the expletives uttered by the gamers in DOTA 2; second, the questionnaire that is conducted by the researcher to support the data analysis.The findings show that there are two types and seven categories of expletives used by DOTA 2 gamers. The types of expletives are classified into two; strong and weak swear words by referring to Michael Swan (1995) theory. Moreover, the categories of expletives are exclamation of annoyance (5%), exclamation of surprise (13%), insult (52%), insulting request to go away (5%), intensifying used to emphasize an emotion (4%), surprised question, and violent refusal/ rejection (5%), exclamation of surprised (weak) (5%) and insult (weak) (5%). Through the analysis and study, this work comes to the conclusion that the DOTA 2 gamers perceive that emotional release signifies the use of expletives. However, they claim that the usage is not necessary because expletives do not give any meaning to the majority of the respondents when it comes to playing DOTA 2 since uttering the expletives wastes time. The biggest factor why the gamers use expletives when playing DOTA 2 is that the teammates play so bad. The finding of this research contribute to those who play the game, it helps to understand about the swear words used by gamers and the gamers are expected to be wise in using swear words in gaming environment. Also, parents are expected to control their children’s activity in order to keep distance from a game which is not suitable for them since this game will give negative impact to children. Hopefully, this research can become a trigger for the subsequent researchers to conduct a better and deeper research.