Pengembangan Bahan Ajar Digital Mata Pelajaran Pemrograman Web Bermuatan Model PBL untuk Meningkatkan Keaktifan dan Pemahaman pada Siswa Kelas XI RPL di SMKN 2 Singosari

Main Authors: Putri Eka Puspitasari, Syaad Patmanthara, Heru Wahyu Herwanto
Format: PeerReviewed eJournal
Bahasa: ind
Terbitan: SKRIPSI Jurusan Teknik Elektro - Fakultas Teknik UM , 2018
Online Access: http://karya-ilmiah.um.ac.id/index.php/TE/article/view/72277
Daftar Isi:
  • ABSTRAK Salah satu mata pelajaran yang memiliki peranan penting di program keahlian Rekayasa Perangkat Lunak (RPL) adalahPemrograman Web. Berdasarkan hasil observasi yang dilakukan di SMKN 2 Singosari didapatkan bahwa bahan ajar yang tersedia sudah cukup banyak, seperti BSE, buku cetak, dan modul. Namun bahan ajar tersebut masih banyak yang berbasis teks (text based) Minimnya bahan ajar berdampak pada siswa dimana saat proses pembelajaran siswa menjadi pasif. Hal tersebut dilihat dari intensitas bertanya akan materi yang belum siswa pahami. Selain itu beberapa siswa saat ditanya tidak mau menjawab pertanyaan yang diajukan oleh guru, sehingga menjadi salah satu penyebab kurangnya pemahaman siswa terhadap materi pelajaran. Hal ini dibuktikan dari data nilai ulangan yang menunjukkan hasil belajar siswa masih banyak yang belum mencapai kriteria ketuntasan minimum (KKM) yaitu 75. Terdapat 2 siswa dari 28 siswa di kelas XI RPL1 atau sebesar 7% yang telah mencapai KKM. Hal ini menunjukkan hasil belajar(ranah kognitif) siswa masih rendah.Tujuan dari penelitian ini adalah menghasilkan bahan ajar digital pemrograman web bermuatan model Problem Based Learning (PBL) untuk meningkatkan keaktifan pada siswa kelas XI RPL di SMKN 2 Singosari yang layak/valid menurut kriteria kelayakan media pembelajaran. Tahapan penelitian pengembangan yang digunakan dalam penelitian ini adalah tahapan ADDIE yang terdiri dari lima tahapan: (1) analisis, (2) perancangan, (3) pengembangan, (4) implementasi, dan (5) evaluasi. Berdasarkan hasil validasi diperoleh hasil nilai rata-rata validasi ahli media sebesar 90% dan ahli materi sebesar 89,6%. Berdasarkan hasil tersebut menunjukkan bahan ajar yang digunakan valid dan sangat layak digunakan. Pada pemahaman siswa menunjukkan peningkatan dari nilai rata-rata pre-test sebesar 50% dan nilai rata-rata post-test sebesar 75,9%. Pada keaktifan siswa juga menunjukkan peningkatan nilai rata-rata pada dari 78,9% menjadi 82,6%. Hal tersebut menunjukkan bahwa bahan ajar berbasis web yang dikembangkan layak/valid dan efisien digunakan dalam proses pembelajaran untuk meningkatkan pemahaman dan keaktifan siswa pada mata pelajaran pemrograman web. Kata Kunci: Bahan Ajar, Pemrograman Web, Problem Based Learning, ADDIE. ABSTRACT Puspitasari, Eka Putri. 2018. Development of Digital Instructional Materials Subject Loaded Web Programming Model Problem Based Learning (PBL) to Improve Student Motivation and Comprehension Skills Program Software Engineering for Student in SMKN 2 Singosari. Thesis, Department of Electrical Engineering, Faculty of Engineering, University of Malang. Supervisor: (1) Dr. Ir. H. Syaad Patmanthara, M.Pd., (2) Heru Wahyu Herwanto, S.T., M. Kom. Keywords: Instructional Materials, Web Programming, Problem Based Learning, ADDIE. One of the subjects that have an important role in programming skills Software Engineering (RPL) is a Web Programming. Based on observations conducted in SMKN 2 Singosari found that the materials provided are already quite a lot, such as BSE, printed books, and modules. But teaching materials are still many text-based, media simulation to familiarize students try and implement a web programming language it is still lacking. The lack of teaching materials which have an impact on students during the learning process of students being passive. This can be seen from the intensity will ask the students understand the material yet. In addition, some students, when asked did not want to answer the questions posed by the teacher, so that it becomes one of the causes of the lack of students' understanding of the subject matter. This is evidenced from the data showing the replay value of student learning outcomes are still many who have not reached the minimum completeness criteria (KKM) is 75. There are two students from 28 students in class XI RPL1 or equal to 7% who have reached KKM. It shows the results of learning (cognitive) students is still low. The purpose of this study is to produce digital teaching materials charged web programming model of Problem Based Learning (PBL) to enhance the activity of the students of class XI RPL in SMKN 2 Singosari proper/valid according to the eligibility criteria of learning media. Stages of development research used in this study is the ADDIE phases consisting of five phases: (1) analysis, (2) design, (3) development, (4) implementation, and (5) evaluation. Based on the results of the validation result validation of the average value of 90% of media experts and subject matter experts 89,6%. Based on these results indicate a valid teaching materials used and extremely fit for use. In understanding the students showed an increase of the average value of the pre-test at 53,77% and the average value of the post-test amounted to 77.04%. The involvement of the students also showed an increase in the average value of 78.69% to 82.27%. It shows that web-based teaching materials developed feasible/valid and efficiently used in the learning process to improve student understanding and activate on the subjects of web programming.