Perancangan Multimedia Pembelajaran Seni Rupa: Menggambar Bentuk-Bentuk Kubistis dan Silindris

Main Author: ELLY ARIF MASKURI; Perpustakaan UM
Other Authors: EAM
Format: PeerReviewed eJournal
Bahasa: eng
Terbitan: Tugas Akhir Jurusan Teknik Elektronika - Fakultas Teknik UM , 2011
Online Access: http://karya-ilmiah.um.ac.id/index.php/TA-Elektronika/article/view/13171
Daftar Isi:
  • ABSTRAK Maskuri, Elly A. 2011. Multimedia Learning Design Arts: Drawing Shapes Ku-bistis and Silindris. Thesis. Arts Education Studies Program, Department of Art and Design, Faculty of Letters, Universitas of Malang. Advisors: (I) Dr. Moeljadi Pranata, M.Pd, (II) Andy Pramono, S.Kom, M.T. Keywords: Design, Multimedia Learning, Arts, SMP/Mts. In the study known to the various media used as a medium for supporting the ongoing activities of teaching and learning. With the media, students will be more interested and motivated to learn. Selection of appropriate media to influ- ence the quality of process and quality of learning outcomes. The existence of books that discussed the visual arts in SMP/Mts seemed not yet able to provide solutions in the era of globalization of the material that forms a complete image, thus requiring the existence of a multimedia site that can accommodate all of the information is complete (whether it be text, audio and video in one package) of the images form an interesting but in accordance with the established curriculum. Therefore the design needs a multimedia learning art: drawing shapes kubistis and silindris. The design uses a procedural model and description steps it works. In this design model, the design steps performed in a systematic and structured, sequen- tially from beginning to end. The data used as reference in the form of data de- rived from observation and interviews directly to the Arts teacher at SMP N II Pare, SMP N II Puncu, and bookstore employees. Products produced in the form of a multimedia learning art: drawing shapes kubistis and silindris. This product is a Multimedia CD with concept de- sign style tecno, which consists of a combination of text, graphics, audio, moving images (video and animation) to incorporate a link that allows users to navigate and interact. Software used: Adobe Flash, Swish Max, Adobe Photoshop, Corel- Draw, Power Point, EM. Power Point, Sony Vegas and Adobe After Effects. Multimedia to support this learning will be supporting media in the form of manual drawing shapes, calendar 2011, X banners, posters, magazine ads, CD label, cata-log and stickers. Multimedia produced has not been tested, it is recommended that testing be done to know its effectiveness. Multimedia can be used for independent learning. Multimedia content themes are designed in sequence; for it, it is suggested the us- er to learn in sequence.