DEVELOPMENT OF APPLICATION-BASED BADMINTON LEARNING MODEL AT FACULTY OF SPORTS SCIENCE MEDAN STATE UNIVERSITY

Main Authors: Nasution, Usman, Ibrahim, , Ilham, Zulpikar
Format: Proceeding PeerReviewed Book
Bahasa: ind
Terbitan: , 2021
Subjects:
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Online Access: http://digilib.unimed.ac.id/47628/1/Turnitin.pdf
http://digilib.unimed.ac.id/47628/
https://dx.doi.org/10.2991/assehr.k.211110.192
Daftar Isi:
  • This research is a development research that aims to improve learning outcomes, develop android-based application media and as a source/learning material that can be used for the continuation of future lectures as well as assisting in the field of sports science, especially in badminton. Development research is the development of learning media in the form of applications that are developed to help improve competence in lecturing badminton games during the COVID-19 pandemic The media developed in the form of learning applications that are used as teaching materials in online and face-to-face learning. The learning application contains lecture materials in each face-to-face amount in the form of lecture descriptions, learning variations videos, quizzes, and other instructions that support the online learning process. The research method used is a quantitative approach and uses the Research & Development (R & D) method from Sugiono by developing products, testing the effectiveness of products that achieve the desired goals. The research sample is the fifth semester students who take the badminton game course in the Physical Education, Health and Recreation Study Program, FIK UNIMED.