DEVELOPMENT OF VOLLEYBALL SMASH AIDS MEDIA IN FIK STUDENTS OF MEDAN STATE UNIVERSITY IN 2019

Main Authors: Hasibuan, Sanusi, Supriadi, Amir, Hadiana, Aris
Format: Proceeding PeerReviewed Book
Bahasa: ind
Terbitan: , 2020
Subjects:
etc
Online Access: http://digilib.unimed.ac.id/47501/1/Turnitin.pdf
http://digilib.unimed.ac.id/47501/
https://dx.doi.org/10.2991/ahsr.k.200305.049
ctrlnum 47501
fullrecord <?xml version="1.0"?> <dc schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/ http://www.openarchives.org/OAI/2.0/oai_dc.xsd"><relation>http://digilib.unimed.ac.id/47501/</relation><title>DEVELOPMENT OF VOLLEYBALL SMASH AIDS MEDIA IN FIK STUDENTS OF MEDAN STATE UNIVERSITY IN 2019</title><creator>Hasibuan, Sanusi</creator><creator>Supriadi, Amir</creator><creator>Hadiana, Aris</creator><subject>GV201 Physical education and training</subject><subject>GV861 Ball games: Baseball, football, golf, etc.</subject><subject>LB2300 Higher Education</subject><description>When this research was conducted after the revision of the proposal seminar and validation test, it was estimated in July 2019. Then the place of research was conducted at Medan State University, Faculty of Sports Science. In media development research, smash tools are a process used to develop and validate learning products. Research and development in learning uses the Research &amp; Development (R&amp;D) development model which consists of ten steps. Target clients or users who are targeted in the research development of instructional media on the process of volleyball smash technique mastery in students majoring in physical health leisure recreation third semester majoring in physical health recreation education. For small trials 20 students (randomly selected), and for large trials 40 students (randomly) are chosen. The selection of client targets for small and large trials is based on random sampling of students taking volleyball courses in the 2018/2019 school year. The conclusion is the creation of a smash training tool in volleyball games, as input to lecturers and physical education teachers in increasing student learning motivation while developing students&#x2019; abilities to be able to integrate science and technology and learning</description><date>2020-03-09</date><type>Journal:Proceeding</type><type>PeerReview:PeerReviewed</type><type>Book:Book</type><language>ind</language><identifier>http://digilib.unimed.ac.id/47501/1/Turnitin.pdf</identifier><identifier> Hasibuan, Sanusi and Supriadi, Amir and Hadiana, Aris (2020) DEVELOPMENT OF VOLLEYBALL SMASH AIDS MEDIA IN FIK STUDENTS OF MEDAN STATE UNIVERSITY IN 2019. In: The 1st Unimed International Conference on Sport Science (UnICoSS) 2019, 28 Nov 2019, Medan. </identifier><relation>https://dx.doi.org/10.2991/ahsr.k.200305.049</relation><recordID>47501</recordID></dc>
language ind
format Journal:Proceeding
Journal
PeerReview:PeerReviewed
PeerReview
Book:Book
Book
author Hasibuan, Sanusi
Supriadi, Amir
Hadiana, Aris
title DEVELOPMENT OF VOLLEYBALL SMASH AIDS MEDIA IN FIK STUDENTS OF MEDAN STATE UNIVERSITY IN 2019
publishDate 2020
topic GV201 Physical education and training
GV861 Ball games: Baseball
football
golf
etc
LB2300 Higher Education
url http://digilib.unimed.ac.id/47501/1/Turnitin.pdf
http://digilib.unimed.ac.id/47501/
https://dx.doi.org/10.2991/ahsr.k.200305.049
contents When this research was conducted after the revision of the proposal seminar and validation test, it was estimated in July 2019. Then the place of research was conducted at Medan State University, Faculty of Sports Science. In media development research, smash tools are a process used to develop and validate learning products. Research and development in learning uses the Research & Development (R&D) development model which consists of ten steps. Target clients or users who are targeted in the research development of instructional media on the process of volleyball smash technique mastery in students majoring in physical health leisure recreation third semester majoring in physical health recreation education. For small trials 20 students (randomly selected), and for large trials 40 students (randomly) are chosen. The selection of client targets for small and large trials is based on random sampling of students taking volleyball courses in the 2018/2019 school year. The conclusion is the creation of a smash training tool in volleyball games, as input to lecturers and physical education teachers in increasing student learning motivation while developing students’ abilities to be able to integrate science and technology and learning
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