DEVELOPMENT OF CONGKLAK TRADITIONAL GAME E-COMIC WITH LOCAL WISDOM

Main Authors: Larista, Chesia Ika, Sari, Tanti Kurnia
Format: Proceeding PeerReviewed Book
Bahasa: ind
Terbitan: , 2021
Subjects:
Online Access: http://digilib.unimed.ac.id/43994/1/Fulltext.pdf
http://digilib.unimed.ac.id/43994/
Daftar Isi:
  • This research aims to create an e-Comic based on the philosophy of the traditional game Congklak with the application Adobe Photoshop and to document it on Webtoon. This research is a development study that uses the Richey and Klein research development model. They are: 1) planning, 2) production, and 3) evaluation. The data in this research is the information on the philosophy of the traditional game of Congklak, which was obtained from the Internet and journal "Nilai-nilai Filosofis Jawa pada Permainan Tradisional di Wilayah Yogyakarta" by Galih Prabaswara Paripurno and Retno Setya Putri, which was published in 2017. This research is carried out in the foreign language laboratory of the Faculty of Language and Art at the Medan State University. The result of this research is an e-Comic consisting of seven episodes, they are: 1) Was ist das?, 2) Das macht sehr viel Spaβ!, 3) Sei ein gutes Kind!, 4) Geben ist besser als Nehmen, 5) Teilen ist Kümmern, 6) Sparen, und 7) Der faire Wettbewerb. This e-Comic has been reviewed by materials experts and media experts. The skor of the material is 100 and the medium is 97. That means very good. The created e-Comic can be used as reading material.