Daftar Isi:
  • This research is an extended investigation of using game simulator to the Massive Actuator Array platform. Two kind of prototypes cockpit view game simulators are designed to be implemented to the platform. The two prototypes are Aircraft and ground All-terrain vehicle game simulator. The aircraft simulator is made by OGRE3D engine and SDL, while the ATV simulator used NVidia PhysX engine. The controller of aircraft simulator is a joystick and/ or keyboard buttons and the controller of ATV simulator are steering wheel and/ or keyboard. The output of this neuro-fuzzy network will be used to control the movement of the actuator Massive Array platform. From the simulation results we concluded that the two game simulators prototypes have been made correctly. In addition, some constraints are also added to the simulator in order to give real environment, such as clouds and wind effects on aircraft as well as the effects of flat road, off road, ice, sand and mud on land vehicles. Regarding the Simulator performances show that both prototypes are suitable to be implemented to the Actuator Massive Array platform.