Hubungan antara Regulasi Diri dengan Kecenderungan Adiksi Game Online pada Remaja Awal

Main Author: Pujiastuti, Dwi Fitri
Other Authors: Prasetya, Berta E.A., Kusumiati, Ratriana Y.E.
Format: Thesis application/pdf
Bahasa: ind
Terbitan: Program Studi Psikologi FPSI-UKSW , 2016
Subjects:
Online Access: http://repository.uksw.edu/handle/123456789/8628
Daftar Isi:
  • Penelitian ini bertujuan untuk mengetahui adanya hubungan antara regulasi diri dengan kecenderungan adiksi terhadap game online pada remaja awal. Kriteria sampel yang digunakan adalah remaja awal (12-15 tahun) dan sudah bermain game online selama minimal 6 bulan. Teknik sampling yang digunakan purposive sampling.Jumlah sampel yang diambil ada 80 orang, yang diambil di empat lokasi di daerah Salatiga dan Karanggede. Metode pengumpulan data pada variable adiksi game online berupa Game Addiction Scale yang diadopsi dari teori Griffiths & Davies(2004) yang menggambarkan adanya ketergantungan terhadap game online pada remaja berdasarkan kriteria DSM IV dengan mengembangkan tujuh aspek diantaranya : Sailience, Tolerance, Mood Modification, Relapse, Withdrawal symptoms, Conflict, dan Problems.Pada variable regulasi diri menggunakan Self Regulation Quesionaire (SRQ) dari Brown, Miller, &Lawendowski (1999). Hasil penelitian ini diperoleh nilai korelasi product moment rxy = - 0,323 ; p = 0,003 (p < 0,05) yang berarti terdapat hubungan negatif dan signifikan antara regulasi diri terhadap kecenderungan adiksi game online pada remaja.
  • This study aims to investigate the relationship between self-regulation with a tendency to addiction to online games in early adolescence . Criteria sample is early adolescence ( 12-15 years ) and has been playing games online for at least 6 months . The sampling technique used purposive sampling . The number of samples were 80 people, who were taken at four locations in the area and Karanggede Salatiga. Methods of data collection in the form of online gaming addiction variables Game Addiction Scale, which was adopted from the theory of Griffiths and Davies (2004) which describes the dependence on online games on adolescents based on DSM-IV criteria by developing seven aspects including : Sailence , Tolerance , Mood modification , Relapse , Withdrawal symptoms , Conflict , and Problems . In the variable self-regulation using Self Regulation Quesionaire (SRQ) from Brown , Miller , & Lawendowski (1999) . The results of this study showed the value of the product moment correlation r xy = - 0.323 ; p = 0.003 (p<0.05) , which means there is a negative and significant relationship between self-regulation on the trend of online gaming addiction in adolescents .