Perancangan Game Visual novel “Freshmen” sebagai Media Edukasi Etika Bermedia Sosial Sekolah Menengah Atas
Main Author: | Naratama, Andreas |
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Other Authors: | Prasida, T. Arie Setiawan |
Format: | Thesis application/pdf Book |
Bahasa: | ind |
Terbitan: |
, 2022
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Subjects: | |
Online Access: |
https://repository.uksw.edu//handle/123456789/28008 |
Daftar Isi:
- Media sosial merupakan sarana komunikasi yang digunakan di era modern. Akan tetapi penggunaan media sosial tidak selalu berdampak positif, pelanggaran hukum sering terjadi di media sosial seperti ujaran kebencian dan penyebaran hoax. Kalangan SMA menjadi salah satu kalangan yang rawan menjadi korban atau pelaku pelanggaran di media sosial dikarenakan tingkat emosi yang belum stabil walau sudah dapat berpikir secara kritis. Solusi berupa media pembelajaran berbentuk game edukasi Visual novel berjudul “Freshmen” dikembangkan dengan tujuan untuk mengedukasi siswa SMA akan pentingnya etika dalam bermedia sosial. Metode yang digunakan dalam penelitian adalah satistik deskriptif. Hasil evaluasi menunjukan bahwa siswa menjadi lebih paham tentang etika dalam bermedia sosial setelah bermain game “Freshmen”.
- Social media is a means of communication used in the modern era. However, the use of social media does not always have a positive impact, law violations often occur on social media such as hate speech and the spread of hoaxes. High school students are one of the groups who are prone to become victims or perpetrators of violations on social media because their emotional levels are not yet stable even though they can think critically. The solution with learning media in the form of a Visual novel educational game entitled Freshmen was developed with the aim of educating high school students about the importance of ethics in social media. The method used in this research is descriptive statistics. The results of the evaluation showed that students became more aware of ethics in social media after playing the game "Freshmen".