Daftar Isi:
  • Currently, many learners, while learning, tend to learn by memorizing, for example memorizing mathematics formulas. This matter made the fourth graders of Public Primary School 1 Jepang had mathematical misconceptions. Thus, they had a low mathematic conceptual understanding. This research determined the influence of the GIBRAN GIAT education game on the mathematic conceptual understanding of fourth graders at Primary School 1 Jepang. This quasi-experimental research applied one group pretest-posttest design. The sample consisted of all fourth graders at Primary School 1 Jepang, 20 students, 9 males, and 11 females. The researchers collected the data by observing, documenting, and testing. The researchers also applied expert judgment and requirement tests with the normality test of Kolmogorov-Smirnov assisted by SPSS Version 23. The researchers examined the hypotheses with a paired-sample t-test assisted by SPSS version 23. The results showed the differences in learners' mathematics conceptual understanding. The obtained paired-sample t-test results were sig < 0.05 or 0.000 lower than 0.05. Thus, the researchers concluded the implementation of the GIBRAN GIAT education game influenced the fourth graders' mathematics conceptual understanding at Primary School 1 Jepang, Mejobo District, Kudus Regency. Keywords: Educational Game, GIBRAN GIAT