Daftar Isi:
  • This paper shows the succesful application of a cards game to collect appropriate outcomes from Google and/or Google Scholar. The didactic cards game represent a decisive didactic alternative for young researchers looking for information in either of the Google’s services or similar search engines, including commercial information providers such as Elsevier, Proquest and EBSCO. The cards comprehend a series of linguistic characteristics: purposes, verbs, direct objects, connectors, and instruments that represent profitable utility in all varieties of libraries and in almost any language when the target language is English. Results are presented.