Game Edukasi Math & Trash Berbasis Android dengan Menggunakan Scirra Construct 2 dan Adobe Phonegap

Main Authors: Prasetiyo, Hardi, Widaningrum, Ida, Astuti, Indah Puji
Format: Article PeerReviewed Book
Bahasa: eng
Terbitan: organisasi profesi Ikatan Ahli Informatika Indonesia (IAII) , 2020
Subjects:
Online Access: http://eprints.umpo.ac.id/6376/1/3.%20cek%20plagiasi.pdf
http://eprints.umpo.ac.id/6376/3/3.artikel.pdf
http://eprints.umpo.ac.id/6376/7/PR3.pdf
http://eprints.umpo.ac.id/6376/
http://jurnal.iaii.or.id/index.php/RESTI/article/view/1385
https://doi.org/10.29207/resti.v4i1.1385
Daftar Isi:
  • Educational games can be used as an effective learning method, especially for children, because children can gain knowledge in a fun way. Here the game is designed for young children to practice arithmetic and knowledge to separate organic and inorganic wastes. This game is based on Android using Construct 2 software, design using UML and Game Development Life Cycle (GDLC). At the end of the manufacturing process, software tests or tests consist of unit tests, integration tests and system tests. From the test results, the game "Math & Trash" can be run on several versions of Android with a variety of different screen sizes. The educational game "Math & Trash" is expected to have a positive impact on children on the importance of math subjects and the importance of protecting the surrounding environment.