Improving The Student’s Vocabulary Mastery By Using Scrabble Games At SMP Negeri 2 Batang Kuis In The Academic Year 2018/2019
Main Author: | Khairina, Khairina |
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Format: | Bachelors NonPeerReviewed Book |
Bahasa: | eng |
Terbitan: |
, 2019
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Subjects: | |
Online Access: |
http://repository.uinsu.ac.id/7436/1/KHAIRINA%20SKRIPSI.pdf http://repository.uinsu.ac.id/7436/ |
Daftar Isi:
- This research was aimed to improve the students’ vocabulary mastery by using scrabble games. The subjects of this study were 25 students at 10th grade in smp n 2 batangkuis in academic year 2018/2019. This research was conducted by using classroom action research that consist of 2 cycles. The technique of analyzing data for quantitative data was the students’ score of test. While for qualitative data, the researcher used the technique by Miles and Huberman. The result of this research showed that the mean of the students score was 56,8 in which there were 5 from 25 students who passed the standart minimum score or KKM. In the post test I, there were 10 or 20% who improved and the score mean was 72,2. Meanwhile, in the post test II, the mean score was 85,2. There were 22 students or 88% passed the standart minimum score. It indicated that scrabble game could improve the students’ vocabulary. This result is strength by the observation and the interview result that students were more active in the class and enjoy the learning process.