Daftar Isi:
  • The aim of the research is to find out the students’ vocabulary mastery through the implementation of riddle game. The setting of the study is at SMP Azizi Medan and the subjects of this study are the students of the second year of SMP Azizi Medan. There were 22 students as the subject. Research method applied in this study is collaborative classroom action research. The data of this research was analyzed by using the means and percentages of the student’s score and by using Miles and Hubermen Technique for qualitative data. To establish the trustworthiness of the data, the researcher used triangulation source. To finding of this research is that riddle game can improve the students ability in vocabulary mastery quantitatively and qualitatively.