An Implementation of Game-Based Learning Using Alice Programming Environment

Main Authors: Sugianto, Nehemia, Wiradinata, Trianggoro
Format: Article application/pdf
Terbitan: International Journal of The Computer, The Internet and Management – Vol.20 No.SP1, 23 February 2012 – ISSN: 0858-7027 – Siam Technology Press , 2015
Subjects:
Online Access: https://dspace.uc.ac.id/handle/123456789/574
Daftar Isi:
  • The basic of programming is a very crucial competency for bachelor students in Information Technology major. However in reality many students find it difficult to understand the basic principles of programming due to the gap between high school curriculum and bachelor degree curriculum. These difficulties faced by students also worsened by the instant life style happened nowadays where many students expect to see fast result first, before they gain interest in knowing the process. Game-Based Learning adds fun factors when learning programming subjects so that students will gain more interest and resulting in deeper understanding of programming concept compared to conventional methods. This paper describes the experience of Department of Information Technology at Ciputra University in applying Game-Based Learning for Object Oriented Programming subject using Alice and statistical data of informal observations are summarized to show evidence of student performance as a result of this learning.