The effectiveness of snakes and ladders game in the teaching reading of narrative text an experimental study at tenth grade students of MAN 2 Semarang in the academic year of 2015/2016

Main Author: Saputra, Ajib Wahyu
Format: Thesis NonPeerReviewed Book
Bahasa: eng
Terbitan: , 2016
Subjects:
Online Access: https://eprints.walisongo.ac.id/id/eprint/6171/1/123411111.pdf
https://eprints.walisongo.ac.id/id/eprint/6171/
Daftar Isi:
  • This thesis discussed about the effectiveness of Snakes and Ladders Game in the teaching reading of narative texts at tenth grade students of MAN 2 Semarang in the academic year of 2015/2016. The background of the study in this research was based on my interview when practicing Teaching Internship that tenth grade students of MAN 2 Semarang have some dificulties in understanding narrative text. Students lack of vocabulary, they can’t find detail information from text, and Limited number of students’ textbook and lack of students’ interest. The facility to help teachers when they conduct teaching-learning process was limited. Projector or LCD is limited to be used by teacher. To attract students’ interest, teachers should be creative to create an interesting teaching-learning process in the classroom. so that teacher should make student more active and interested with the teaching-learning process. Media such as game is useful to attract students’ interest and to improve students’ understanding in the teaching-learning process. The statement of problems in this study were how students’ achievement in reading narrative text before and after being taught with Snakes and Ladders Game at Tenth Grade Students of MAN 2 Semarang in Academic Year of 2015/2016 is and How the effectiveness of Snakes and Ladders Game in the teaching reading narrative text at Tenth Grade Students of MAN 2 Semarang in Academic Year of 2015/2016 is. The researcher conducted experimental research. There were two classes; experimental class and control class as sample. The researcher used cluster random sampling to choose the sample. Those are X Science 5 as experimental class and X Science 4 as control class. The experimental class was taught by Snakes and Ladders Game, while the control class was taught by conventional method. This research used test to collect the data. There were three tests in this research; they were try-out test, pre-test and post-test. Try-out test gave to class XI science 4. The test had been tried out to find out the validity, reliability, difficulty power and discriminating power before it was used to gather the data. The formula that was used to analyze the data was t-test. It was used to determine whether there was a significance difference both experimental class and control class or not. After collecting the data, it was found that the pre-test average score of experimental class was 63,553 and the control class was 63,026. Meanwhile, the post-test average score 75,131 and the control class was 69,605. It was obtained that t-test was 2,336 and the t-table was 1,666 for alpha (α) 5%. The t-test was higher than t-table (2,336 > 1,666). It meant that Ha was accepted and Ho was rejected. So, it can be concluded that the use of Snakes and Ladders Game was effective in the teaching reading of narrative texts.