Aplikasi Edukasi Menulis dan Membaca Aksara Jawa (AMBARAWA) sebagai Media Pembelajaran Aksara Jawa Berbasis Android

Main Authors: Adhantoro, Muhammad Syahriandi, , Heru Supriyono, ST. MSc. PhD
Format: Karya Ilmiah NonPeerReviewed application/pdf
Bahasa: eng
Terbitan: , 2017
Subjects:
Online Access: http://eprints.ums.ac.id/49185/1/Naskah%20Publikasi.pdf
http://eprints.ums.ac.id/49185/2/Surat%20Pernyataan%20Publikasi.pdf
http://eprints.ums.ac.id/49185/
ctrlnum 49185
fullrecord <?xml version="1.0"?> <dc schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/ http://www.openarchives.org/OAI/2.0/oai_dc.xsd"><relation>http://eprints.ums.ac.id/49185/</relation><title>Aplikasi Edukasi Menulis dan Membaca Aksara Jawa (AMBARAWA) sebagai Media Pembelajaran Aksara Jawa Berbasis Android.</title><creator>Adhantoro, Muhammad Syahriandi</creator><creator>, Heru Supriyono, ST. MSc. PhD</creator><subject>QA75 Electronic computers. Computer science</subject><subject>QA76 Computer software</subject><description>Javanese letter is one of the cultural heritage of the ancestors of Java which have a meaning, because in each letter has its own significance, that's the relationship of human life. Problems that occur in learning Javanese letter is the learning method in schools is still based on the paper material which is not interactive. The purpose of this research is to generate interactive media to learn Javanese letter based on multimedia with amusing game features. Several steps to make the Ambarawa application are requirements analysis, application development, testing and implementation of the applications. The main software used in making this Ambarawa application is Construct 2. Results of this research include learning Ambarawa media applications that can be run in the operating system based on Android. The testing technique in this study is black box testing and the level test of acceptance of potential users, such as the teachers and students as respondents' assessment and evaluation. From the results of tests and questionnaires can be seen that the average value shows 92.3% of applications can run smoothly and can be used as a reference in learning Javanese letter.</description><date>2017</date><type>Other:Karya Ilmiah</type><type>PeerReview:NonPeerReviewed</type><type>File:application/pdf</type><language>eng</language><identifier>http://eprints.ums.ac.id/49185/1/Naskah%20Publikasi.pdf</identifier><type>File:application/pdf</type><language>eng</language><identifier>http://eprints.ums.ac.id/49185/2/Surat%20Pernyataan%20Publikasi.pdf</identifier><identifier> Adhantoro, Muhammad Syahriandi and , Heru Supriyono, ST. MSc. PhD (2017) Aplikasi Edukasi Menulis dan Membaca Aksara Jawa (AMBARAWA) sebagai Media Pembelajaran Aksara Jawa Berbasis Android. Tugas Akhir thesis, Universitas Muhammadiyah Surakarta. </identifier><relation>L200130127</relation><recordID>49185</recordID></dc>
language eng
format Other:Karya Ilmiah
Other
PeerReview:NonPeerReviewed
PeerReview
File:application/pdf
File
author Adhantoro, Muhammad Syahriandi
, Heru Supriyono, ST. MSc. PhD
title Aplikasi Edukasi Menulis dan Membaca Aksara Jawa (AMBARAWA) sebagai Media Pembelajaran Aksara Jawa Berbasis Android
publishDate 2017
topic QA75 Electronic computers. Computer science
QA76 Computer software
url http://eprints.ums.ac.id/49185/1/Naskah%20Publikasi.pdf
http://eprints.ums.ac.id/49185/2/Surat%20Pernyataan%20Publikasi.pdf
http://eprints.ums.ac.id/49185/
contents Javanese letter is one of the cultural heritage of the ancestors of Java which have a meaning, because in each letter has its own significance, that's the relationship of human life. Problems that occur in learning Javanese letter is the learning method in schools is still based on the paper material which is not interactive. The purpose of this research is to generate interactive media to learn Javanese letter based on multimedia with amusing game features. Several steps to make the Ambarawa application are requirements analysis, application development, testing and implementation of the applications. The main software used in making this Ambarawa application is Construct 2. Results of this research include learning Ambarawa media applications that can be run in the operating system based on Android. The testing technique in this study is black box testing and the level test of acceptance of potential users, such as the teachers and students as respondents' assessment and evaluation. From the results of tests and questionnaires can be seen that the average value shows 92.3% of applications can run smoothly and can be used as a reference in learning Javanese letter.
id IOS2728.49185
institution Universitas Muhammadiyah Surakarta
institution_id 249
institution_type library:university
library
library Perpustakaan Universitas Muhammadiyah Surakarta
library_id 555
collection Digital Repository Universitas Muhammadiyah Surakarta
repository_id 2728
subject_area Agama
Ekonomi
Farmasi
city KOTA SURAKARTA
province JAWA TENGAH
repoId IOS2728
first_indexed 2017-02-25T15:11:25Z
last_indexed 2017-02-25T15:11:25Z
recordtype dc
_version_ 1765811089277190144
score 17.538404