Aplikasi Edukasi Menulis dan Membaca Aksara Jawa (AMBARAWA) sebagai Media Pembelajaran Aksara Jawa Berbasis Android
Main Authors: | Adhantoro, Muhammad Syahriandi, , Heru Supriyono, ST. MSc. PhD |
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Format: | Karya Ilmiah NonPeerReviewed application/pdf |
Bahasa: | eng |
Terbitan: |
, 2017
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Subjects: | |
Online Access: |
http://eprints.ums.ac.id/49185/1/Naskah%20Publikasi.pdf http://eprints.ums.ac.id/49185/2/Surat%20Pernyataan%20Publikasi.pdf http://eprints.ums.ac.id/49185/ |
ctrlnum |
49185 |
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fullrecord |
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<dc schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/ http://www.openarchives.org/OAI/2.0/oai_dc.xsd"><relation>http://eprints.ums.ac.id/49185/</relation><title>Aplikasi Edukasi Menulis dan Membaca Aksara Jawa (AMBARAWA) sebagai Media Pembelajaran Aksara Jawa Berbasis Android.</title><creator>Adhantoro, Muhammad Syahriandi</creator><creator>, Heru Supriyono, ST. MSc. PhD</creator><subject>QA75 Electronic computers. Computer science</subject><subject>QA76 Computer software</subject><description>Javanese letter is one of the cultural heritage of the ancestors of Java which have a meaning, because in each letter has its own significance, that's the relationship of human life. Problems that occur in learning Javanese letter is the learning method in schools is still based on the paper material which is not interactive. The purpose of this research is to generate interactive media to learn Javanese letter based on multimedia with amusing game features. Several steps to make the Ambarawa application are requirements analysis, application development, testing and implementation of the applications. The main software used in making this Ambarawa application is Construct 2. Results of this research include learning Ambarawa media applications that can be run in the operating system based on Android. The testing technique in this study is black box testing and the level test of acceptance of potential users, such as the teachers and students as respondents' assessment and evaluation. From the results of tests and questionnaires can be seen that the average value shows 92.3% of applications can run smoothly and can be used as a reference in learning Javanese letter.</description><date>2017</date><type>Other:Karya Ilmiah</type><type>PeerReview:NonPeerReviewed</type><type>File:application/pdf</type><language>eng</language><identifier>http://eprints.ums.ac.id/49185/1/Naskah%20Publikasi.pdf</identifier><type>File:application/pdf</type><language>eng</language><identifier>http://eprints.ums.ac.id/49185/2/Surat%20Pernyataan%20Publikasi.pdf</identifier><identifier> Adhantoro, Muhammad Syahriandi and , Heru Supriyono, ST. MSc. PhD (2017) Aplikasi Edukasi Menulis dan Membaca Aksara Jawa (AMBARAWA) sebagai Media Pembelajaran Aksara Jawa Berbasis Android. Tugas Akhir thesis, Universitas Muhammadiyah Surakarta. </identifier><relation>L200130127</relation><recordID>49185</recordID></dc>
|
language |
eng |
format |
Other:Karya Ilmiah Other PeerReview:NonPeerReviewed PeerReview File:application/pdf File |
author |
Adhantoro, Muhammad Syahriandi , Heru Supriyono, ST. MSc. PhD |
title |
Aplikasi Edukasi Menulis dan Membaca Aksara Jawa (AMBARAWA) sebagai Media Pembelajaran Aksara Jawa Berbasis Android |
publishDate |
2017 |
topic |
QA75 Electronic computers. Computer science QA76 Computer software |
url |
http://eprints.ums.ac.id/49185/1/Naskah%20Publikasi.pdf http://eprints.ums.ac.id/49185/2/Surat%20Pernyataan%20Publikasi.pdf http://eprints.ums.ac.id/49185/ |
contents |
Javanese letter is one of the cultural heritage of the ancestors of Java which have a meaning, because in each letter has its own significance, that's the relationship of human life. Problems that occur in learning Javanese letter is the learning method in schools is still based on the paper material which is not interactive. The purpose of this research is to generate interactive media to learn Javanese letter based on multimedia with amusing game features. Several steps to make the Ambarawa application are requirements analysis, application development, testing and implementation of the applications. The main software used in making this Ambarawa application is Construct 2. Results of this research include learning Ambarawa media applications that can be run in the operating system based on Android. The testing technique in this study is black box testing and the level test of acceptance of potential users, such as the teachers and students as respondents' assessment and evaluation. From the results of tests and questionnaires can be seen that the average value shows 92.3% of applications can run smoothly and can be used as a reference in learning Javanese letter. |
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IOS2728.49185 |
institution |
Universitas Muhammadiyah Surakarta |
institution_id |
249 |
institution_type |
library:university library |
library |
Perpustakaan Universitas Muhammadiyah Surakarta |
library_id |
555 |
collection |
Digital Repository Universitas Muhammadiyah Surakarta |
repository_id |
2728 |
subject_area |
Agama Ekonomi Farmasi |
city |
KOTA SURAKARTA |
province |
JAWA TENGAH |
repoId |
IOS2728 |
first_indexed |
2017-02-25T15:11:25Z |
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2017-02-25T15:11:25Z |
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17.538404 |