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fullrecord <?xml version="1.0"?> <dc schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/ http://www.openarchives.org/OAI/2.0/oai_dc.xsd"><relation>http://repository.unika.ac.id/7527/</relation><title>Implementation Minimax Algorithm in&#xD; Mini Chess Game</title><creator>Moses, De Rosal Ign</creator><subject>Data processing &amp; computer science</subject><description>This game is a simple mini game of chess where there are only seven pieces&#xD; for each color of a horse, a minister, and five pawns. Where the horse is also&#xD; regarded as the king / hero in this game if the horse dies then the game ends.&#xD; Horses and ministers are also to protect the pawn berugas because if all the&#xD; pieces off the game also ends. To rule this game similar to chess in general&#xD; only slightly different seliain rules of pawn and pawn end game can only&#xD; walk 1 step when you first walk. Because of this game versus a game and a&#xD; little sharpen the brain, then this game using the Minimax algorithm, a tree&#xD; data structure.</description><date>2009</date><type>Thesis:Thesis</type><type>PeerReview:NonPeerReviewed</type><type>Book:Book</type><language>eng</language><identifier>http://repository.unika.ac.id/7527/1/06.02.0012%20De%20Rosal%20Ign%20Moses%20S%20COVER.pdf</identifier><type>Book:Book</type><language>eng</language><identifier>http://repository.unika.ac.id/7527/2/06.02.0012%20De%20Rosal%20Ign%20Moses%20S%20BAB%20I.pdf</identifier><type>Book:Book</type><language>eng</language><identifier>http://repository.unika.ac.id/7527/3/06.02.0012%20De%20Rosal%20Ign%20Moses%20S%20BAB%20II.pdf</identifier><type>Book:Book</type><language>eng</language><identifier>http://repository.unika.ac.id/7527/4/06.02.0012%20De%20Rosal%20Ign%20Moses%20S%20BAB%20III.pdf</identifier><type>Book:Book</type><language>eng</language><identifier>http://repository.unika.ac.id/7527/6/06.02.0012%20De%20Rosal%20Ign%20Moses%20S%20BAB%20IV.pdf</identifier><type>Book:Book</type><language>eng</language><identifier>http://repository.unika.ac.id/7527/5/06.02.0012%20De%20Rosal%20Ign%20Moses%20S%20BAB%20V.pdf</identifier><type>Book:Book</type><language>eng</language><identifier>http://repository.unika.ac.id/7527/7/06.02.0012%20De%20Rosal%20Ign%20Moses%20S%20BAB%20VI.pdf</identifier><type>Book:Book</type><language>eng</language><identifier>http://repository.unika.ac.id/7527/8/06.02.0012%20De%20Rosal%20Ign%20Moses%20S%20DAFTAR%20PUSTAKA.pdf</identifier><identifier> Moses, De Rosal Ign (2009) Implementation Minimax Algorithm in Mini Chess Game. Other thesis, Fakultas Ilmu Komputer, UNIKA Soegijapranata. </identifier><recordID>7527</recordID></dc>
language eng
format Thesis:Thesis
Thesis
PeerReview:NonPeerReviewed
PeerReview
Book:Book
Book
author Moses, De Rosal Ign
title Implementation Minimax Algorithm in Mini Chess Game
publishDate 2009
topic Data processing & computer science
url http://repository.unika.ac.id/7527/1/06.02.0012%20De%20Rosal%20Ign%20Moses%20S%20COVER.pdf
http://repository.unika.ac.id/7527/2/06.02.0012%20De%20Rosal%20Ign%20Moses%20S%20BAB%20I.pdf
http://repository.unika.ac.id/7527/3/06.02.0012%20De%20Rosal%20Ign%20Moses%20S%20BAB%20II.pdf
http://repository.unika.ac.id/7527/4/06.02.0012%20De%20Rosal%20Ign%20Moses%20S%20BAB%20III.pdf
http://repository.unika.ac.id/7527/6/06.02.0012%20De%20Rosal%20Ign%20Moses%20S%20BAB%20IV.pdf
http://repository.unika.ac.id/7527/5/06.02.0012%20De%20Rosal%20Ign%20Moses%20S%20BAB%20V.pdf
http://repository.unika.ac.id/7527/7/06.02.0012%20De%20Rosal%20Ign%20Moses%20S%20BAB%20VI.pdf
http://repository.unika.ac.id/7527/8/06.02.0012%20De%20Rosal%20Ign%20Moses%20S%20DAFTAR%20PUSTAKA.pdf
http://repository.unika.ac.id/7527/
contents This game is a simple mini game of chess where there are only seven pieces for each color of a horse, a minister, and five pawns. Where the horse is also regarded as the king / hero in this game if the horse dies then the game ends. Horses and ministers are also to protect the pawn berugas because if all the pieces off the game also ends. To rule this game similar to chess in general only slightly different seliain rules of pawn and pawn end game can only walk 1 step when you first walk. Because of this game versus a game and a little sharpen the brain, then this game using the Minimax algorithm, a tree data structure.
id IOS2679.7527
institution Universitas Katolik Soegijapranata
institution_id 334
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library Perpustakaan Universitas Katolik Soegijapranata
library_id 522
collection Unika Repository
repository_id 2679
subject_area Akuntansi
Arsitektur
Ekonomi
city SEMARANG
province JAWA TENGAH
repoId IOS2679
first_indexed 2017-02-25T15:02:35Z
last_indexed 2017-02-25T15:02:35Z
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