Transnationalizing Local and Global Culture in an English Language Classroom through a Smartphone Game App
Main Author: | Dukut, Ekawati Marhaenny |
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Format: | Article PeerReviewed Book |
Bahasa: | eng |
Terbitan: |
The Japanese Association for Asian Englishes
, 2019
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Subjects: | |
Online Access: |
http://repository.unika.ac.id/27184/2/III.A.3.j%20%281%29%20Transnationalizing%20Local%20and%20Global%20Culture%20in%20an%20English%20Language%20Classroom.pdf http://repository.unika.ac.id/27184/3/Report%20Turnitin_III.A.3.j%20%281%29%20Transnationalizing%20Local%20and%20Global%20Culture.pdf http://repository.unika.ac.id/27184/ |
Daftar Isi:
- The Indonesian English curricula has experienced many changes. The historical sketch of how English has been confirmed as a foreign language since 1914 has produced different kinds of focus for the English subject in the Indonesian curriculum from 1968 to 1975, then 1984, 1994, 2004 and 2013. The 2013 curriculum, which is used up to today, has encouraged teachers to become creative in innovating English language teaching materials that are fun to do. With a fun setting, more students of English as a foreign language would have the ability to succeed in the primary to secondary school exams that make the English subject as one of the three required subjects to graduate from. Through an initial tryout of a smartphone based TOEFL-like game application, this paper shares the result that student players see the game as relevant in helping promote local Indonesian culture to the global world, in addition to ensuring students the ability to do well with integrated-based TOEFL exercises