The Design of Augmented Reality-Based Board Game for English Language Learning Media

Main Authors: Suratno, Antonius, Nugroho, Erdhi Widyarto
Format: Article PeerReviewed Book
Bahasa: eng
Terbitan: Universitas Katolik Soegijapranata Semarang , 2019
Subjects:
Online Access: http://repository.unika.ac.id/22890/1/Proceedings_UB%202019_Antonius_Suratno_compressed%20%281%29.pdf
http://repository.unika.ac.id/22890/
Daftar Isi:
  • Among the many obstacles impeding the success of English learning include the lack of innovation by the teachers in the midst of the many novel technological advances and the slow responses to adjust with the technological change. With the advent of technology such as Augmented Reality (AR), new opportunities are wide-opened to sort out the shortcoming of learners’ English language skills. Developing ARbased board games may provide students a means by which they can learn independently and enrich learning experiences that are not anymore bound by classroom space and time constraints. In the earliest stage, this multi-year research, having various purposes, is aimed at analyzing the users’ inputs and the experts’ judgment over the AR game design. In this very initial stage of development research, the effort is made to delve into the preliminary inputs needed to design a decent mobile game prototype. Assessment of the media design consists of aspects of learning contents, design aspects, functionality, and user-friendliness. The result of which suggests that besides board-game as the preferred model of game, all the four aforementioned aspects are highly perceived to be the benchmark for the prototype design criteria of Augmented-Reality-based English language learning media design..