Employing Game Technology as Positive Influence on Convey Positive Message and Train Positive Behavior: Case Study Racism and Tolerance Issue

Main Authors: Angga, Ng Melissa, Suciadi, Marcellinus Ferdinand, Yuanita, Silvia, Wiradarma, Made Adi
Format: Proceeding PeerReviewed application/pdf
Bahasa: eng
Terbitan: , 2019
Subjects:
Online Access: http://repository.ubaya.ac.id/42329/
https://conference.ubaya.ac.id/incite2019/
Daftar Isi:
  • The usage of multimedia technology for education had long been performed. However, the practice usually restricted on the hard skill subject. For the soft skill subjects, it is important not to teach the subject straight forward to young people, since they might find it boring and unappealing. Hence game might be the right media to work on that matter. This research attempted to propose the usage of multimedia technology in the form of game application to teach about soft skill subject, that is about racism and tolerance issue. While the solution created evidently succeed to convey messages, its influence on correcting behavior cannot be fully confirmed.The usage of multimedia technology for education had long been performed. However, the practice usually restricted on the hard skill subject. For the soft skill subjects, it is important not to teach the subject straight forward to young people, since they might find it boring and unappealing. Hence game might be the right media to work on that matter. This research attempted to propose the usage of multimedia technology in the form of game application to teach about soft skill subject, that is about racism and tolerance issue. While the solution created evidently succeed to convey messages, its influence on correcting behavior cannot be fully confirmed.