Implementation of Behavior Tree for Creating an In-Game Cut-Scene

Main Author: Prima, Delta Ardy
Format: Proceeding NonPeerReviewed application/pdf
Bahasa: eng
Terbitan: , 2022
Subjects:
Online Access: http://repository.ubaya.ac.id/39834/
https://doi.org/10.1063/5.0080233
Daftar Isi:
  • Currently the development of multimedia in this case 3d animation is very rapid, especially in the game industry. One of the things that make the game preferred besides the graphic display is the story that is presented through animation, and one important thing that can make the animation in the game conveys a story that can be understood and enjoyed by players is the placement of a virtual camera in the game. This prompted a lot of research on virtual cameras in games. In this research, one method will be used, namely behavior tree to create a cut scene in an unreal game engine