Batas-Batas Realitas Fisik dan Virtual pada Cyberspace Game Online 'Second Life'

Main Author: Setyoningrum, Yunita
Format: Article application/pdf eJournal
Bahasa: eng
Terbitan: Serat Rupa , 2015
Online Access: http://majour.maranatha.edu/index.php/sr/article/view/1319
Daftar Isi:
  • Latest Techology development gave Chance to Communication and Interaction Between Human in Virtual Manner. This Reallity was defined as liquid modernity (Bauman, 200); Where interaction took liquid form. This study will analyse human interaction in Secon Life as online game and social media. The Analysis will emphasize on personal boundaries within its human iteraction.Keywords: Human intreaction, liquid modernity, online game, social media