Populating 3D Cities: A True Challenge
Main Author: | Thalmann, Daniel; Nanyang Technological University |
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Format: | Article info eJournal |
Bahasa: | eng |
Terbitan: |
IAES Indonesia Section
, 2014
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Online Access: |
http://journal.portalgaruda.org/index.php/EECSI/article/view/334 http://journal.portalgaruda.org/index.php/EECSI/article/view/334/196 |
Daftar Isi:
- In this paper, we describe how we can model crowds in real-time using dynamic meshes, static meshes andimpostors. Techniques to introduce variety in crowds including colors, shapes, textures, individualanimation, individualized path-planning, simple and complex accessories are explained. We also present ahybrid architecture to handle the path planning of thousands of pedestrians in real time, while ensuringdynamic collision avoidance. Several behavioral aspects are presented as gaze control, group behaviour, aswell as the specific technique of crowd patches.