Populating 3D Cities: A True Challenge

Main Author: Thalmann, Daniel; Nanyang Technological University
Format: Article info eJournal
Bahasa: eng
Terbitan: IAES Indonesia Section , 2014
Online Access: http://journal.portalgaruda.org/index.php/EECSI/article/view/334
http://journal.portalgaruda.org/index.php/EECSI/article/view/334/196
Daftar Isi:
  • In this paper, we describe how we can model crowds in real-time using dynamic meshes, static meshes andimpostors. Techniques to introduce variety in crowds including colors, shapes, textures, individualanimation, individualized path-planning, simple and complex accessories are explained. We also present ahybrid architecture to handle the path planning of thousands of pedestrians in real time, while ensuringdynamic collision avoidance. Several behavioral aspects are presented as gaze control, group behaviour, aswell as the specific technique of crowd patches.