Matrix transforms for computer games and animation

Main Author: Vince, John, author
Format: Book Bachelors
Terbitan: Spinger-Verlag , 2012
Subjects:
Online Access: http://lib.ui.ac.id/file?file=digital/2015-8/20407637-Matrix Transforms for Computer Games and Animation.pdf
ctrlnum 20407637
fullrecord <?xml version="1.0"?> <dc schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/ http://www.openarchives.org/OAI/2.0/oai_dc.xsd"><title>Matrix transforms for computer games and animation</title><creator>Vince, John, author</creator><type>Book:Book</type><place>London</place><publisher>Spinger-Verlag</publisher><date>2012</date><description>Although it is assumed that the reader is familiar with everyday algebra and the solution of simultaneous linear equations, Matrix transforms for computer games and animation does not expect any prior knowledge of matrix notation. It includes chapters on matrix notation, determinants, matrices, 2D transforms, 3D transforms and quaternions, and includes many worked examples to illustrate their practical use.</description><subject>Computer graphics -- Mathematics</subject><subject>Computer games -- Programming</subject><subject>Linear programming</subject><identifier>20407637</identifier><source>http://lib.ui.ac.id/file?file=digital/2015-8/20407637-Matrix Transforms for Computer Games and Animation.pdf</source><recordID>20407637</recordID></dc>
format Book:Book
Book
Thesis:Bachelors
Thesis
author Vince, John, author
title Matrix transforms for computer games and animation
publisher Spinger-Verlag
publishDate 2012
topic Computer graphics -- Mathematics
Computer games -- Programming
Linear programming
url http://lib.ui.ac.id/file?file=digital/2015-8/20407637-Matrix Transforms for Computer Games and Animation.pdf
contents Although it is assumed that the reader is familiar with everyday algebra and the solution of simultaneous linear equations, Matrix transforms for computer games and animation does not expect any prior knowledge of matrix notation. It includes chapters on matrix notation, determinants, matrices, 2D transforms, 3D transforms and quaternions, and includes many worked examples to illustrate their practical use.
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