TEACHING VOCABULARY BY USING HIDDEN MYSTERIES GAME
Main Authors: | Simamora, Ignasius John, Bunau, Eusabinus, Arifin, Zainal |
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Format: | Article info application/pdf eJournal |
Bahasa: | eng |
Terbitan: |
Jurnal Pendidikan dan Pembelajaran
, 2014
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Online Access: |
http://jurnal.untan.ac.id/index.php/jpdpb/article/view/6071 http://jurnal.untan.ac.id/index.php/jpdpb/article/view/6071/6159 |
Daftar Isi:
- Abstrak: Peneliti mencoba untuk mengetahui apakah pengajaran kosakata melalui permainan Hidden Mystery dapat meningkatkan kemampuan penguasaan kosakata siswa. Selajutnya, penelitian ini dirancang dalam bentuk pre-eksperimental. Data penelitian diperoleh dari nilai pre-tes dan post-test. Analisis data menunjukan bahwa nilai rata-rata siswa dalam pre-test adalah 55,48 (dibawah nilai KKM yaitu 65). Sedangkan nilai rata-rata siswa dalam post-test adalah 70 (diatas nilai KKM yaitu 65. Nilai perbandingan antara post-test dan pre-test adalah 14,52. Hal ini menunjukan bahwa pengajaran kosakata dengan menggunakan permainan Hidden Mystery dapat meningkatkan kemampuan penguasaan kosakata pada siswa. Keyword: Kosakata, Permainan Hidden Mystery Abstract: The researcher tried to find whether teaching vocabulary mastery through Hidden Mysteries Game can improve students’ vocabulary mastery. Furthermore, this research was designed in the form of pre-experimental research. The data of this research were obtained by doing Pretest and Post-test assessment. The data analysis indicated that the mean score of the students’ pre-test was 55.48 (below passing grade 65.00) while the mean score of the students’ post-test was 70 (above passing grade 65.00). The interval score of post-test and pre-test was 14.52. It means that teaching Vocabulary by using Hidden Mysteries Game can improve the students’ reading skill, especially vocabulary mastery. Keyword: Vocabulary Mastery, Hidden Mysteries Game