PENGEMBANGAN MEDIA KOMIK ELEKTRONIK MENGGUNAKAN APLIKASI DI HANDPHONE PADA MATERI SISTEM PEREDARAN DARAH UNTUK KELAS V SDN 30 PONTIANAK SELATAN

Main Authors: Pratama, Wian Desta, Sabri, Tahmid, Kartono, Kartono
Format: Article info application/pdf eJournal
Bahasa: eng
Terbitan: Universitas Tanjungpura , 2022
Online Access: http://jurnal.untan.ac.id/index.php/jpdpb/article/view/52870
http://jurnal.untan.ac.id/index.php/jpdpb/article/view/52870/75676592361
Daftar Isi:
  • AbstractThis study aims to develop electronic comic media on the material of the circulatorysystem in science subjects, Theme 4, Subtheme 1, Learning 1, 2, and 5. This type ofresearch is a development tresearch using the ADDIE (Analysis, Design, Development,Implementation) model., and Evaluation). Quantitative data in this study wereobtained from product assessments by validation experts and also from the results offilling out questionnaires for teacher and student respondents. Qualitative data wereobtained from suggestions and notes by validators, teachers and students. Theresearch instruments in this study were in the form of interview guidelines andquestionnaires. The level of validity of electronic comic media is based on the resultsof assessments from media experts, material experts, and linguists, while the level ofproduct feasibility is assessed from the response to the use of electronic comic mediabased on the results of assessments by teachers and fifth grade students at SDN 30Pontianak Selatan. The results of the validation by media experts obtained an averagevalue of 2.92 in the "valid" category. The results of the validation by material expertsobtained an average value of 3.10 in the "valid" category. The results of validation bylinguists obtained an average value of 2.86 in the "valid" category. The results of thefeasibility of electronic comic media by a small group obtained an average score of3.12 in the "appropriate" category. The results of the feasibility of electronic comicmedia by large groups obtained an average score of 3.07 in the "appropriate"category. The results of the feasibility of electronic comic media by class teachersobtained an average value of 3.80 in the "very feasible" category.Keywords: Comic, Development, Electronic, Sains