Comparison of Xbox One and Steam Joystick-based Operating System User Interface using KLM- GOMS

Main Authors: Sudirman, Dodick Zulaimi, Heryadi, Yaya, Warnars, Harco Leslie Hendric Spits, Soewito, Benfano, Gaol, Ford Lumban, Abdurachman, Edi
Format: Article info Proceeding application/pdf eJournal
Bahasa: eng
Terbitan: Bina Nusantara University , 2021
Subjects:
Online Access: https://journal.binus.ac.id/index.php/jggag/article/view/7480
https://journal.binus.ac.id/index.php/jggag/article/view/7480/4229
Daftar Isi:
  • Despite having many advances in video game control such as voice or gesture control, most video game console manufacturers still use a joystick as the main control for their console. Currently, the problem with video game manufacturers is that instead of using the joystick as the point of user interface design, they instead used a design from another device such as a computer or tv. The research will compare Xbox One and Steam OS user interface by using KLM-GOMS Model. Based on the calculation it is concluded that the overall Xbox One has a more efficient design compared to Steam.