DEVELOPMENT OF EDUCATIONAL GAMES “PUTRA DHAMMA” AS A MEDIUM OF SUPPORTING THE BUDDHIST EDUCATIONAL LEARNING

Main Authors: Irawan, Deny Sigit, Parsiyono, Parsiyono, Setyaningsih, Setyaningsih
Format: Article info application/pdf Journal
Bahasa: eng
Terbitan: Syailendra Buddhist College / Sekolah Tinggi Agama Buddha (STAB) Syailendra , 2018
Online Access: https://syailendra.e-journal.id/jupen/article/view/8
https://syailendra.e-journal.id/jupen/article/view/8/7
Daftar Isi:
  • This research was done due to the lack of research on the learning media used in the Buddhism, and the manners related to the field of information and technology in the state Junior High School 1 Getasan, as well as the learning media in used at “PUTRA DHAMMA” educational game on the subject of Buddhist education. This research attempted to develop educational games “PUTRA DHAMMA” and get to know the feasibility of the response, as well as the students’ development in using the educational game “PUTRA DHAMMA” as a medium of learning to support the Buddhism and manners for students class VII state Junior High School 1 Getasan. The research was a research and development (R & D) using the PPE (planning, production, evaluation) model. The stages in the development of education games “PUTRA DHAMMA” consisted of three stages, namely: (1) planning or design; (2) production; and (3) evaluation. At the evaluation stage the validation on educational games “PUTRA DHAMMA” by experts on the media and the material, and teachers of Buddhism was performed. Educational games “PUTRA DHAMMA” were then tried out on 20 students of classes VII and VIII state Junior High School 1 Getasan. Data collection techniques were done through interviews, observation, and questionnaire. The data obtained from the questionnaire were then analyzed in qualitative and quantitative descriptive methods. The research results show that the rate of the feasibility of the educational games of “PUTRA DHAMMA” as a supporting medium of learning based on educational games are as follows: (a) assessment of the feasibility from media experts scores the average of 4.50 with the percentage of the feasibility of 89% in the category of very feasible; (b) assessment of the feasibility from expert of the of material received the avarage score of  3.79 with the feasibility 76% in the category of feasible; (c) assessment of the feasibility by the practitioner received the average score of 4.62 with the feasibility of 93% in the category of very reasonable. The assessment results from the students on the education games “PUTRA DHAMMA” are feasible with the average of 4.56 with the percentage feasibility of 91%. Thus the educational games “PUTRA DHAMMA” are worth to be used as a medium supporting the learning of Buddhist education class VII in State Junior High School 1 Getasan.
  • Penelitian  ini  dilatarbelakangi masih  minimnya media  pembelajaran yang digunakan  dalam  pendidikan  agama  Buddha  dan  budi  pekerti dalam  bidang informasi dan teknologi di SMP Negeri 1 Getasan, serta belum dikembangkannya media  pembelajaran  yang  berbentuk  game  edukasi  ”PUTRA  DHAMMA” pada  mata  pelajaran  pendidikan  agama Buddha.  Penelitian  ini  bertujuan  untuk mengembangkan game edukasi ”Putra Dhamma” dan mengetahui kelayakan serta tanggapan siswa terhadap pengembangan game edukasi “Putra Dhamma” sebagai media pendukung pembelajaran Pendidikan Agama Buddha untuk siswa kelas VII SMP Negeri 1 Getasan. Penelitian  ini  merupakan  penelitian  pengembangan  atau  Research  and Development  (R&D) dengan  menggunakan model  PPE (Planning,  Production, Evaluation). Tahapan dalam pengembangan game edukasi “PUTRA DHAMMA” ini meliputi tiga tahap yaitu: (1) planning atau tahap perancangan; (2) production atau tahap produksi; dan (3) evaluation atau tahap evaluasi. Pada tahap evaluation dilakukan validasi terhadap game edukasi “PUTRA DHAMMA” oleh ahli media dan  ahli  materi,  serta  guru  pendidikan  agama  Buddha.  Game  edukasi  “PUTRA DHAMMA”  diujicobakan  kepada  siswa  kelas  VII  dan  VIII  SMP  Negeri  1 Getasan yang berjumlah 20 siswa. Teknik pengumpulan data dalam penelitian ini melalui  wawancara,  observasi,  dan  angket.  Data  yang  diperoleh  dari  angket kemudian dianalisis secara deskriptif kualitatif dan kuantitatif. Hasil  penelitian  menunjukkan  bahwa  tingkat  kelayakan  Game  edukasi “PUTRA  DHAMMA”  sebagai  media  pendukung  pembelajaran  berdasarkan kelayakan  adalah  sebagai  berikut:  (a)  penilaian  kelayakan  ahli  media mendapatkan rata-rata skor 4,50 dengan persentase kelayakan 89% dalam kategori sangat layak; (b) penilaian kelayakan  ahli materi memperoleh rata-rata skor 3,79 dengan  persentase  kelayakan  76%  dalam  kategori  layak;  (c)  penilaian  kelayakan oleh  praktisi  memperoleh rata-rata skor 4,62  dengan persentase  kelayakan  93% dalam  kategori  sangat  layak.  Hasil  penilaian  dari  siswa  pada  game edukasi “PUTRA  DHAMMA” dikatakan  sangat layak dengan rata-rata  skor  4,56 dengan persentase  kelayakan  91%. Dengan  demikian  game edukasi  “PUTRA DHAMMA”  ini sangat layak  untuk  digunakan  sebagai  media  pendukung pembelajaran pendidikan agama Buddha kelas VII di SMP Negeri 1 Getasan.