GAME EDUKASI KUIS MATEMATIKA SEKOLAH DASAR BERBASIS DESKTOP (Studi Kasus: SDN Karangsoka)
Daftar Isi:
- Karangsoka Public Elementary School is one of the schools where the teaching and learning activities of teachers are still using conventional methods, namely the blackboard and modules as a medium in the delivery of learning. Problems faced, students are less active in following mathematics subjects. For this reason, a more interesting learning process for the student is needed. On the basis of permaslahan above, the authors intend to conduct research on "Desktop-based basic math Quiz educational game". Data collection methods in making the game are literature studies, interviews, questionnaires. The development method uses MDLC with 6 stages namely concept, design, material collection, manufacture, testing, and distribution. With this educational game can help the school in doing the teaching and learning process.