Construction Parameters for Hypermedia Comics to Learning Based on the Gamification Concept
Main Authors: | Busarello, Raul Inácio, Fadel, Luciane Maria, Ulbricht, Vania Ribas, Bieging, Patricia |
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Format: | Proceeding Journal |
Terbitan: |
, 2019
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Subjects: | |
Online Access: |
https://zenodo.org/record/2604876 |
Daftar Isi:
- Starting from the construction of a hypermedia comics learning object, this article aims to clarify which gamification elements have been introduced in this artifact. Thus we discuss the relationship between features and elements that make up the games for the student's motivation, the aspects of storytelling games, and the language of comics. Besides the development of the learning objects we emphasize gamification topics used in comics. As a result we identify that many gamification elements contribute in order to make the artifact as emotional as possible. Topics such as fantasy help us to define the theme and genre of comics; clear goals, time and pressure, and feedback help in the dynamic of the students' test. The comics are structured on elements such as: onboarding, levels, challenges, as well as quests and progressive disclosure.