Development of 4D Model “GEMBUL” Mathematics Learning Media in Welcoming Education in the Era of Society 5.0
Main Authors: | Noerhasmalina, Noerhasmalina, Astuti, Astuti, Nihayati, Nihayati, Taufiqoh, Taufiqoh |
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Format: | Article PeerReviewed Book |
Bahasa: | eng |
Subjects: | |
Online Access: |
http://repository.umpri.ac.id/id/eprint/29/ |
Daftar Isi:
- Abstract. This research aims to develop mathematics learning media products on integer material in the form of "GEMBUL" (Integral Mathematics Education Game) which is suitable to use and effective in learning in the era of society 5.0. The development method used in this study adopted the 4D development model, namely Define , Design , Develop , and Disseminate. It carried data collection techniques out through instruments in the form of validation sheets, learning outcomes tests and student response questionnaires. The fundamental contribution of this research which is also the output target is to produce "GEMBUL" products that have been validated by three validators consisting of 2 experts in mathematics and 1 expert in information technology and have been tested limited to Grade VII students of MTs Nurul Ulum Gadingrejo. Based on the results of the validation, "GEMBUL" has a validation rate of 84.67%, which means the media is valid and fit for use. Meanwhile, based on the results of learning tests and student response questionnaires, the average student learning outcomes were 84 or greater than the KKM, and the results of student responses were 82%. Based on this contribution, it can be concluded that the learning media "GEMBUL" is suitable for use and is considered effective in learning in the era of society 5.0.