ANALISIS IMPLEMENTASI ALGORITMA A* (A-STAR) PADA GAME RPG (ROLE PLAYING GAME) 3D SEBAGAI DASAR PERGERAKAN NPC (NON-PLAYER CHARACTER) MENDEKATI PLAYER UNTUK MENINGKATKAN REALITAS GAME WORLD

Main Authors: K, Bonifatius Galih, Delima, Rosa, G., Samuel Gandang
Format: Article info application/pdf eJournal
Bahasa: eng
Terbitan: Universitas Kristen Duta Wacana , 2014
Subjects:
NPC
Online Access: https://ti.ukdw.ac.id/ojs/index.php/informatika/article/view/314
https://ti.ukdw.ac.id/ojs/index.php/informatika/article/view/314/pdf
Daftar Isi:
  • Game is a form of interactivity where player and game world interact to each other. In a game, one of the elements which can be considered necessary to support the course and the reality of the game is how a NPC (Non-Player Character) in the game moves. A* (A-star) is an algorithm which can be used to perform pathfinding. In this case, A* will be used to find a shortest distance between the NPC and the player character. This research was performed to conduct experiments on the implementation of the A* algorithm in the 3D game. The research will be conducted by implementing an A* algorithm to a game, precisely to the enemy characters that exist in the game. Once the implementation was conducted, an experiment will performed using certain cases as a proving ground for the implementation. As a conclusion, from a hundred experiments, A* algorithm always can find the path for enemy to catch player and 73% of them are optimal paths.