The comparison between using Aco software and Clapping game to enrich students’ vocabulary mastery at the second grade year students of SMAN 7 pinrang

Main Author: Hannas, Hannas
Format: Thesis NonPeerReviewed Book
Bahasa: eng
Terbitan: , 2019
Subjects:
Online Access: http://repository.iainpare.ac.id/917/1/14.1300.102.pdf
http://repository.iainpare.ac.id/917/
Daftar Isi:
  • Vocabulary is one of essential language component in studying language. In learning vocabulary, there are some ways that can enrich students’ vocabulary mastery such as Aco software and Clapping game. The objective of the researcher aim to analyze the comparison between students vocabulary mastery who learned by using Aco and who learned by using Clapping game at the second grade students of SMA Negeri 7 Pinrang. In this research used qualitative to answer the problem statements of this research. The instrument of this research was vocabulary test. The population of this research was the second grade students of MIA of SMA Negeri 7 Pinrang. Total number of students were 99 students. The total number of sample in this research is 42 samples. The sampling technique that was used in this research was cluster random sampling. The result of this research based on data analysis found that mean score of Aco was 82 while mean score of Clapping game was 74. The students who learned by using Aco software got better score than student who learned by using Clapping game. In addition sig (2-tailed) value (0.002) less than 0.05. It indicated that there is significant different between students vocabulary mastery who learned by using Aco software and who learned by using Clapping Game.