Increasing Students’ Vocabulary By Using Stand Up Sequences Game At The Eight Grade of Smp Negeri 2 Patampanua Kabupaten Pinrang

Main Author: Rays, Fatmah
Format: Thesis NonPeerReviewed Book
Bahasa: eng
Terbitan: , 2017
Subjects:
Online Access: http://repository.iainpare.ac.id/2049/1/12.1300.137.pdf
http://repository.iainpare.ac.id/2049/
Daftar Isi:
  • This research to find out the whether or not increase vocabulary by using Stand up Sequences game at the eighth grade of SMPN 2 Patampanua Kabupaten Pinrang. In this research, the researcher used pre-experimental method with two objects pre-test and post-test design. The instruments of collecting data used in this research was translation, matching and multiple choice. The population was eighth grade students of SMP Negeri 2 Patampanua with total number of students were 141 students. But the researcher took VIII.2 class as the sample that was taken by using purposive sampling. Thus, the number of sample were 24 students. They were giving treatment about vocabulary by using stand up sequences game. The result of the research showedthe mean score of pre-test was 60,25 and the mean score of post-test was 88,95. while the t-test was greater than the t-table (11,93> 2.064). It showed that the Ho hypothesis was rejected and the HI hypothesis was accepted.Theconclusion is Stand up Sequences game is effective to increase students’ vocabulary to the eighth grade of SMPN 2 Patampanua Kabupaten Pinrang.