Pengembangan bahan ajar digital mata pelajaran Pemrograman Web bermuatan priject based learning untuk menumbuhkan kreatifitas siswa kelas X Program Keahlian Rekayasa Perangkat Lunak di SMK Negeri 2 Singosari / Nena Erviana

Main Author: Erviana, Nena
Format: Thesis NonPeerReviewed
Terbitan: , 2017
Online Access: http://repository.um.ac.id/46271/
Daftar Isi:
  • ABSTRAKNenaErviana.2017.PengembanganBahanAjarDigitalMataPelajaranPemrogramanWebBermuatanProjectBasedLearningUntukMenumbuhkanKreativitasSiswaKelasXProgramKeahlianRekayasaPerangkatLunakdiSMKN2Singosari.SkripsiJurusanTeknikElektroFakultasTeknikUniversitasNegeriMalang.Pembimbing(I)Drs.SetiadiC.P.M.Pd.M.T(II)M.ZainalArifinS.Si.M.KomKataKunciPengembanganBahanajardigitalPemrogramanWebProjectBasedLearningBahanajarmerupakaninformasialatdanteksyangdiperlukanguruatauinstrukturuntukperencanaanprosespembelajarannamunkenyataanyangadabahanajaryangsekarangdigunakanbelummampumenujangprosespembelajarankhususnyadalammenumbuhkankreativitasbelajarsiswa.Bahanajardigitalyangdikembangkanterintegrasidenganmodelpembelajaranprojectbasedlearningyangdiharapkandapatmeningkatkankreativitasbelajarpesertadidik.PenelitianinibertujuanuntukmerancangbahanajardigitalmembuatbahanajardigitaldanmengetahuikelayakanbahanajardigitaluntukmatapelajaranPemrogramanWeb.ModelpenelitianyangdigunakanadalahmodelpenelitianADDIEuntukpengembanganmediadanmodelpenelitianDICKANDCAREYuntukpengembangankonten/isi.ModelpenelitiandanpengembanganADDIEterdiridarilimalangkahantaralain(1)analyze(analisis)(2)design(desain)(3)development(pengembangan)(4)implementation(implementasi)dan(5)evaluation(evaluasi).ModelpenelitiandanpengembanganDICKANDCAREYterdiridarisepuluhlangkahantaralain(1)menganalisiskebutuhanuntukmengidentifikasitujuan(2)menganalisispembelajaran(3)menganalisispebelajardankonteksnya(4)menuliskantujuanunjukkerja(5)mengembangkaninstrumenpenilian(6)mengembangkanstrategipembelajaran(7)mengembangkandanmemilihbahanpembelajaran(8)merancangdanmelaksankanevauasiformatif(9)merevisipembelajarandan(10)merancangdanmelaksanakanevaluasisumatif.SubyekpenelitianiniadalahpesertadidikkelasXprogramkeahlianRekayasaPerangkatLunakdiSMKN2SingosariyangsedangmenempuhmatapelajaranPemrogramanWeb.Teknikpengumpulandatadenganmenggunakanlembarvalidasikepadaahlimaterilembarvalidasikepadaahlimedialembarujicobaprodukawallembarujicobaprodukakhirdanlembarobservasikreativitas.BerdasarkanhasilpenelitiandananalisisdatamakadidapatkanpresentasehasilvalidasikontendariahlimateriIsebesar95%yangtergolongsangatlayakhasilvalidasikontendariahlimateriIIsebesar9063%yangtergolongsangatlayakhasilvalidasimediadariahlimediasebesar95%yangtergolongsangatlayakhasilujicobaawalsebesar7925%yangterglongcukuplayakdanhasilujicobaakhirsebesar8631%yangtergolongsangatlayak.DarihasiltersebutdapatdisimpulkanprodukpengembanganlayakdigunakanpadamatapelajaranPemrogramanWeb.ABSTRACTNenaErviana.2017.DevelopmentofDigitalLearningMaterialsWebProgrammingLessonsIntegratedProjectBasedLearningToEnhanceStudentCreativityXClassSoftwareEngineeringSkillsinSMKNegeri2Singosari.ThesisDepartmentofElectricalEngineeringFacultyofEngineeringStateUniversityofMalang.Advisor(I)Drs.SetiadiC.P.M.Pd.M.T.(II)M.ZainalArifinS.Si.M.KomKataKunciDevelopmentDigitalBookWebProgrammingProjectBasedLearningLearningmaterialsareinformationtoolsandtextneededbyteachersorinstructorstoplanthelearningprocessbutthefactthattherearematerialsthatarenowusedhasnotbeenabletosupportthelearningprocessespeciallyinfosteringstudentlearningcreativity.Thedevelopeddigitalinstructionalmaterialsareintegratedwiththelearning-basedlearningmodel.TheobjectiveoftheresearchistodevelopdigitalteachingmaterialsforWeb-BasedCourseProgrammingLearningsubjectsgetthefeasibilityofdigitalteachingmaterialsforWebProgrammingsubjectsandgetthestudentslevelofcreativityusingdigitallearningmaterialsforWebProgrammingsubjects.TheresearchmodelusedistheADDIEresearchmodelformediadevelopmentandtheDickandCareyresearchmodelforcontentdevelopment.TheADDIEresearchanddevelopmentmodelstoconsistoffivesteps(1)analyze(2)design(3)development(4)implementationand(5)evaluation.TheDickAndCareyresearchanddevelopmentmodelstoconsistoftenstepsincluding(1)analyzingtheneedtoidentifyobjectives(2)analyzinglearning(3)toanalyzinglearnersandthecontext(4)writingperformancegoals(5)Developassessmentinstruments(6)developslearningstrategies(7)developingandselectinglearningmaterials(8)designingandimplementingformativeevaluation(9)revisinglearningand(10)designingandexecutingsummativeevaluations.ThesubjectofthisresearchistheXclassstudentofsoftwareengineeringskillprogramatSMKN2SingosariwhoisstudyingWebprogrammingsubjects.Datacollectiontechniquesusingvalidationsheetbymaterialexpertvalidationsheetbymediaexpertinitialproducttrialsheetfinalproducttrialsheetandcreativeobservationsheet.BasedontheresultsofresearchanddataanalysisthengotthepercentageofcontentvalidationresultsfrommaterialexpertsIof95%isquitereasonablethecontentvalidationresultsfrommaterialexpertsIIof90.63%whichisveryreasonablemediavalidationresultsfrommediaexpertsof95%Whichisconsideredveryfeasibletheinitialtestresultsof79.25%whichwhichclassifiedquitefeasiblequitefeasiblethefinaltestresultsof86.31%whichbelongsverydecentandtheresultsofthestudentcreativitytestintheamountofdatahighabove15withthepercentage933%28studentsmoderatecategorybetweengrades11to14hadpercentageof677%asmanyastwostudentsandlowervaluecategorybelow10with0%percentageof0students.