THE APPLICATION OF TEAMS-GAMES-TOURNAMENT (TGT) TO INCREASE STUDENTS’ ACTIVENESS AND LEARNING OUTCOMES
Main Authors: | Putri, Dewi Siswanti, Mawardi, Mawardi |
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Format: | Article info application/pdf eJournal |
Bahasa: | eng |
Terbitan: |
Universitas Pendidikan Ganesha
, 2017
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Subjects: | |
Online Access: |
http://ejournal.undiksha.ac.id/index.php/JPP/article/view/11652 http://ejournal.undiksha.ac.id/index.php/JPP/article/view/11652/7457 |
Daftar Isi:
- This study was aimed at improving the activeness and learning outcomes of 5th grade students of SDN Jetak 03 Getasan District of Semarang Regency with the application of Teams-Games-Tournament (TGT) model. This study was applied to 5th graders with 18 students as subject and using spiral model from C. Kemmis & Mc Taggart in 2 cycles. Data collection techniques used was test and non-test techniques. Results show that there was an increase from cycle I and cycle II, in both students’ activeness and student learning outcomes. Therefore, TGT model can be used to increase students’ activeness and learning outcomes.