GAME PETUALANGAN WARAK NGENDOG SEBAGAI MEDIA PEMBELAJARAN MATEMATIKA SD MENGGUNAKAN ALGORITMA COLLISION DETECTION BERBASIS ANDROID
Main Authors: | Ryan Ramawan, Dicky, Eniyati, Sri |
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Format: | Article info eJournal |
Terbitan: |
Information Technology and Telematics
, 2019
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Online Access: |
https://www.unisbank.ac.id/ojs/index.php/fti3/article/view/6630 |
Daftar Isi:
- ABSTRACT Warak Ngendog is a typical Semarang city toy that appears once and is only present at the Dugderan tradition celebration. His head resembled a dragon's head (Chinese), his body was like a buraq (Arabic), and his four legs resembled a goat's feet (Javanese). Today's technological developments make people, especially children, who are lazy to learn and choose to play games through smartphones. The concept of the game "The Adventure of Warak Ngendog" that will be made by the author is an educational game and mathematics learning for elementary school students in grade 1 who are expected to increase learning interest. The method of making this game is coillision detection. The game model is presented in the form of warak ngendog as the main character, and there are 3 levels of adventure genre. Level 1 is a multiple choice quiz question, level 2 in the form of picture guessing and level 3 in the form of a puzzle game. Tests are carried out using 3 different Android devices. The results showed that the game "Adventure of Warak Ngendog" made using construct 2 can be run on a mobile device with an android platform.
- ABSTRAK Warak Ngendog adalah mainan khas Kota Semarang yang muncul sekali dan hanya hadir di perayaan tradisi Dugderan. Kepalanya menyerupai kepala naga (Cina), tubuhnya layaknya buraq (Arab), dan empat kakinya menyerupai kaki kambing (Jawa). Perkembangan teknologi masa kini membuat masyarakat khususnya anak-anak yang mulai malas untuk belajar dan memilih bermin game melalui smartphone. Konsep game “Petualangan Warak Ngendog” yang akan di buat penulis adalah game edukasi dan pembelajaran matematika untuk anak SD kelas 1 yang di harapkan dapat meningkatkan minat belajar. Metode pembuatan game ini adalah coillision detection. Model permainan yang disajikan berupa warak ngendog sebagai tokoh utama, dan terdapat 3 level bergenre adventure. Level 1 berupa pertanyaan kuis pilihan ganda, level 2 berupa tebak gambar dan level 3 berupa game puzzle. Pengujian yang dilakukan menggunakan 3 perangkat android yang berbeda spesifikasinya. Hasil penelitian menunjukkan bahwa game “Petualangan Warak Ngendog” yang dibuat menggunakan construct 2 dapat dijalankan pada perangkat mobile yang berplatform android.