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Representasi konsep karma dalam kehidupan melalui perancangan concept art video game berdasarkan kisah novel (studi kasus: novel the journey to the west)

Tersimpan di:
Main Author: Darmatama, Darwin
Format: Thesis NonPeerReviewed Book
Bahasa: ind
Terbitan: , 2020
Subjects:
N Visual arts (General) For photography
see TR
Online Access: http://repository.uph.edu/7158/1/Title.pdf
http://repository.uph.edu/7158/2/Abstract.pdf
http://repository.uph.edu/7158/3/ToC.pdf
http://repository.uph.edu/7158/4/Chapter1.pdf
http://repository.uph.edu/7158/5/Chapter2.pdf
http://repository.uph.edu/7158/6/Chapter3.pdf
http://repository.uph.edu/7158/7/Chapter4.pdf
http://repository.uph.edu/7158/8/Chapter5.pdf
http://repository.uph.edu/7158/9/Bibliography.pdf
http://repository.uph.edu/7158/10/Appendices.pdf
http://repository.uph.edu/7158/
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Internet

http://repository.uph.edu/7158/1/Title.pdf
http://repository.uph.edu/7158/2/Abstract.pdf
http://repository.uph.edu/7158/3/ToC.pdf
http://repository.uph.edu/7158/4/Chapter1.pdf
http://repository.uph.edu/7158/5/Chapter2.pdf
http://repository.uph.edu/7158/6/Chapter3.pdf
http://repository.uph.edu/7158/7/Chapter4.pdf
http://repository.uph.edu/7158/8/Chapter5.pdf
http://repository.uph.edu/7158/9/Bibliography.pdf
http://repository.uph.edu/7158/10/Appendices.pdf
http://repository.uph.edu/7158/

Lokasi

Koleksi Repository UPH
Gedung The Johannes Oentoro Library
Institusi Universitas Pelita Harapan
Kota KOTA TANGERANG
Provinsi BANTEN
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Lihat Juga

  • Perancangan Karakter dari Cerita Berdirinya Majapahit dalam Video Game ( Studi Visualisasi Kisah Masa Raden Wijaya)
    oleh: Baruch, Adriel
    Terbitan: (2016)
  • Perancangan Konsep Visual Film Animasi Dua Dimensi Adaptasi Buku Novel (Studi Kasus: The Great Gatsby) = Visual Concept Design For Two Dimensional Animation Movie In Adaptation Of A Novel (Case Study: The Great Gatsby)
    oleh: Yasmeen, Sharmila
    Terbitan: (2020)
  • Perancangan konsep visual untuk film animasi pendek dua dimensi adaptasi buku fiksi (Studi kasus: The Last Wild) = Visual concept design for two-dimensional short animated film adaptation of a fictional novel (Case study: The Last Wild)
    oleh: Livia, Gabriella
    Terbitan: (2020)
  • Perancangan ulang visual board game (studi kasus: orang rimba)
    oleh: Subagia, Shella
    Terbitan: (2020)
  • Perancangan desain konsep permainan video pada novel karya Aldous Huxley (studi kasus: "brave new world")
    oleh: Efferin, Clara
    Terbitan: (2020)
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