PENERAPAN ARTIFICIAL INTELLIGENCE DALAM NON PLAYABLE CHARACTER DENGAN METODE WAYPOINT
Internet
https://eprints.utdi.ac.id/9463/1/1_175610099_HALAMAN_DEPAN%20-%20achmad%20syarif.pdfhttps://eprints.utdi.ac.id/9463/2/2_175610099_BAB%20_I%20-%20achmad%20syarif.pdf
https://eprints.utdi.ac.id/9463/3/3_175610099_BAB_II%20-%20achmad%20syarif.pdf
https://eprints.utdi.ac.id/9463/4/4_175610099_BAB_III%20-%20achmad%20syarif.pdf
https://eprints.utdi.ac.id/9463/6/5_175610099_BAB_IV%20-%20achmad%20syarif.pdf
https://eprints.utdi.ac.id/9463/5/6_175610099_BAB_V%20-%20achmad%20syarif.pdf
https://eprints.utdi.ac.id/9463/7/7_175610099_DAFTAR_PUSTAKA%20-%20achmad%20syarif.pdf
https://eprints.utdi.ac.id/9463/8/8_175610099_CARA_MENJALANKAN_PROGRAM%20-%20achmad%20syarif.pdf
https://eprints.utdi.ac.id/9463/9/9_175610099_LISTING_PROGRAM%20-%20achmad%20syarif.pdf
https://eprints.utdi.ac.id/9463/10/10_175610099_LAMPIRAN%20-%20achmad%20syarif.pdf
https://eprints.utdi.ac.id/9463/
Lokasi
Koleksi | Digital Library STMIK AKAKOM Yogyakarta |
---|---|
Gedung | Perpustakaan STMIK AKAKOM Yogyakarta |
Institusi | STMIK AKAKOM Yogyakarta |
Kota | BANTUL |
Provinsi | DAERAH ISTIMEWA YOGYAKARTA |
Kontak | Butuh informasi lebih lanjut? Hubungi pustakawan institusi ini. |