IMPLEMENTASI METODE A* DALAM PERGERAKAN NPC (NON PLAYABLE CHARACTER) MENGGUNAKAN UNITY 3D
Internet
https://eprints.utdi.ac.id/9005/1/1_165410034_HALAMAN_DEPAN.pdfhttps://eprints.utdi.ac.id/9005/2/2_165410034_BAB_I.pdf
https://eprints.utdi.ac.id/9005/3/3_165410034_BAB_II.pdf
https://eprints.utdi.ac.id/9005/4/4_165410034_BAB_III.pdf
https://eprints.utdi.ac.id/9005/5/5_165410034_BAB_IV.pdf
https://eprints.utdi.ac.id/9005/6/6_165410034_BAB_V.pdf
https://eprints.utdi.ac.id/9005/7/7_165410034_DAFTAR_PUSTAKA.pdf
https://eprints.utdi.ac.id/9005/8/8_165410034_CARA_MENJALANKAN_PROGRAM.pdf
https://eprints.utdi.ac.id/9005/9/9_165410034_LISTING_PROGRAM.pdf
https://eprints.utdi.ac.id/9005/
Lokasi
Koleksi | Digital Library STMIK AKAKOM Yogyakarta |
---|---|
Gedung | Perpustakaan STMIK AKAKOM Yogyakarta |
Institusi | STMIK AKAKOM Yogyakarta |
Kota | BANTUL |
Provinsi | DAERAH ISTIMEWA YOGYAKARTA |
Kontak | Butuh informasi lebih lanjut? Hubungi pustakawan institusi ini. |