Sonevel, W. (2015). Implementasi finite state machine dan logika fuzzy untuk perilaku non playable character pada game Kwikki jelajah nusantara berbasis mobile augmented reality.
Chicago Style CitationSonevel, Wim. Implementasi Finite State Machine Dan Logika Fuzzy Untuk Perilaku Non Playable Character Pada Game Kwikki Jelajah Nusantara Berbasis Mobile Augmented Reality. 2015.
MLA CitationSonevel, Wim. Implementasi Finite State Machine Dan Logika Fuzzy Untuk Perilaku Non Playable Character Pada Game Kwikki Jelajah Nusantara Berbasis Mobile Augmented Reality. 2015.
Warning: These citations may not always be 100% accurate.