Indonesia OneSearch
Gravitasi
  • Cari
  • Android based learning applica...
  • Lokasi
Cover Image

Android based learning application for Wudhu and Tayamum using augmented reality technology

Tersimpan di:
Main Authors: Dewi, S P, Astuti,, I P, Buntoro,, G A, Yusuf, A R, Widaningrum, Ida
Format: Proceeding PeerReviewed Book
Bahasa: eng
Terbitan: IOP Publishing
Subjects:
T Technology (General)
Online Access: http://eprints.umpo.ac.id/6372/1/6.%20%28Android%20based%20learning%20application%20for%20Wudhu%20and%20Tayamum%20using%20augmented%20reality%20technology%29.pdf
http://eprints.umpo.ac.id/6372/2/6.%20cek%20plagiasi_Android%20based%20learning%20application%20for%20Wudhu%20and%20Tayamum%20using%20augmented%20reality%20technology.pdf
http://eprints.umpo.ac.id/6372/6/PR6.pdf
http://eprints.umpo.ac.id/6372/
https://iopscience.iop.org/article/10.1088/1742-6596/1517/1/012068
  • Lokasi
  • Deskripsi
  • Daftar Isi
  • Preview
  • Tampilan Petugas

Internet

http://eprints.umpo.ac.id/6372/1/6.%20%28Android%20based%20learning%20application%20for%20Wudhu%20and%20Tayamum%20using%20augmented%20reality%20technology%29.pdf
http://eprints.umpo.ac.id/6372/2/6.%20cek%20plagiasi_Android%20based%20learning%20application%20for%20Wudhu%20and%20Tayamum%20using%20augmented%20reality%20technology.pdf
http://eprints.umpo.ac.id/6372/6/PR6.pdf
http://eprints.umpo.ac.id/6372/
https://iopscience.iop.org/article/10.1088/1742-6596/1517/1/012068

Lokasi

Koleksi Repository Universitas Muhammadiyah Ponorogo
Gedung Perpustakaan Universitas Muhammadiyah Ponorogo
Institusi Universitas Muhammadiyah Ponorogo
Kota PONOROGO
Provinsi JAWA TIMUR
Kontak Butuh informasi lebih lanjut? Hubungi pustakawan institusi ini.

Lihat Juga

  • Game Edukasi Math & Trash Berbasis Android dengan Menggunakan Scirra Construct 2 dan Adobe Phonegap
    oleh: Prasetiyo, Hardi, et al.
    Terbitan: (2020)
  • Location Based Augmented Reality Untuk Informasi Lokasi Gedung Kampus III Universitas Muhammadiyah Malang Menggunakan Platform Android
    oleh: Pamungkas, Dimas Aji
    Terbitan: (2014)
  • RANCANG BANGUN APLIKASI VIRTUAL FITTING JAM TANGAN BERBASIS AUGMENTED REALITY DENGAN MARKER BASED TRACKING PADA ANDROID
    oleh: Kurniawan, Dery , et al.
    Terbitan: (2015)
  • IMPLEMENTASI ALGORITMA HAMMING CODE PADA MARKER BASED AUGMENTED REALITY PADA PLATFORM ANDROID UNTUK MEMPERKENALKAN FILOSOFI BATIK
    oleh: Widyanto, Wiwid
    Terbitan: (2016)
  • Implementation of Augmented Reality in Pretend Play Therapy for Children with Autism Spectrum Disorder
    oleh: Syahputra, M.F., et al.
    Terbitan: (2018)
© 2025 Perpustakaan Nasional Republik Indonesia
Loading...