Menampilkan 1 - 20 of 61 untuk pencarian: '">technique', lama mencari: 0.55s
Terbitan: Pustaka Iiman, 2005
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Terbitan: Pustaka Iiman, 2005
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Book 124hal, 26cm, gamb, illus
oleh The Society for the study of manga technique
Terbitan: japan Publication Trading, 2000
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oleh Hasan, Alizar; Faculty of Technique, Department of Industrial Engineering, Andalas University
Terbitan: Institute of Research and Community Outreach - Petra Christian University, 2010
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oleh Balloon-trapped Technique for Successful OptEase Filter Retrieval
Terbitan: Editorial Committee of Annals of Vascular Diseases, 2011
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oleh Akbar, Muhammad Dafiq; ABSTRACT Muhammad Dafiq Akbar. K8410035. THE IMPLEMENTATION OF TWO STAY TWO STRAY (TSTS) TECHNIQUE IN COOPERATIVE LEARNING MODEL TO IMPROVE STUDENTS’ LEARNING ACHIEVEMENT ON SOCIOLOGY IN X 4 STUDENTS SMA NEGERI KEBAKKRAMAT SEMESTER 1 ACADEMIC YEAR 2013/2014. Thesis, Surakarta: Teacher Training and Education Faculty. Sebelas Maret University. April 2014. This research aims to improve students of X 4 SMA Negeri Kebakkramat Karanganyar learning achievement by the implementation of Two Stay Two Stray (TSTS) technique in cooperative learning model. This research is a Class Action Research (CAR) which is conducted in two cycles, with every cycle consists of planning, acting, observing, and reflecting. The subject of this research is the students of X 4 SMA Negeri Kebakkramat Karanganyar academic year 2013/2014. The data was taken from the teacher and the students. The techniques of collecting data are observation, test, interview, and documentation. The validity of the data use content validity, triangulation technique and expert opinion. The analysis of the data use descriptive analysis and critical technique. The result of the research shows that the implementation of Two Tray Two Stray (TSTS) technique in cooperative learning model can improve students’ learning achievement. The results showed that the application of cooperative learning model Two Stay Two Stray (TSTS) can improve student achievement start from pre-cycle to the first cycle, and from cycle I to cycle II. This is shown by the increased percentage of student activity that is the aspect of asking, answering, and argues that in the first cycle 77,77 % to 80,55 % in the second cycle, the aspects of student interaction within the group of 80,55 % in the first cycle and 83,33 % in the second cycle. The average value students in each cycle also increased , the pre-cycle average value of 64 increased to 74,58 in the first cycle and increased to 82,75 in the second cycle. The conclusions of this research is the application of cooperative learning model Two Stay Two Stray (TSTS) can improve student achievement class X 4 SMA Negeri Kebakkramat. Keywords: Class Action Research, Two Tray Two Stray (TSTS), Learning Achievement
Terbitan: SOSIALITAS: Jurnal Ilmiah Pendidikan Sosiologi Antropologi, 2014
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oleh Susila, Purbandaru Adi; ABSTRACT This research aims to increase students of X-7 SMA Negeri Kebakkramat Karanganyar learning achievement by the implementation of Jigsaw technique in cooperative learning model. This research is a Class Action Research (CAR) which is conducted in two cycles, with every cycle consists of planning, acting, observing, and reflecting. The subject of this research is the students of X-7 SMA Negeri Kebakkramat Karanganyar academic year 2013/2014. The data was taken from the teacher and the students. The techniques of collecting data are observation, test, interview, and documentation. The validity of the data use content validity, triangulation technique and expert opinion. The analysis of the data use descriptive analysis and critical technique. The result of the research shows that the implementation of Jigsaw technique in cooperative learning model can increase students’ learning achievement. Activity concentration of students interaction in group discussion is increasing from 69,44% in cycle I to 88,89% in cycle II. Students learning achievement which is taken from evaluation also increased in every cycle which is followed by the increase of the class mean in which the mean before action is 61,67 become 75,11 after cycle I and increased to be 81,08 in cycle II. The evaluation score of the students increase in every cycle. This followed by the number of students that obtain score above minimum requirement, which is 75, is also increased. The percentage before action is 36,11% and become 66,67% in cycle I and then become 83,33% in cycle II. The conclusion is the implementation of Jigsaw technique in cooperative learning model can increase students’ learning achievement in class X-7 SMA Negeri Kebakkramat. Keywords: Class Action Research, Jigsaw, Learning Achievement
Terbitan: SOSIALITAS: Jurnal Ilmiah Pendidikan Sosiologi Antropologi, 2014
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oleh Ambarawati, I Gusti Agung Ayu, Wijaya, I Made Anom Sutrisna, Budiasa, I Wayan
Terbitan: School of Business, Bogor Agricultural University (SB-IPB), 2018
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oleh KURNIAWAN PUTRA, ARIS INDRA; ABSTRACT Aris Indra Kurniawan Putra. THE IMPLEMENTATION OF COOPERATIVE LEARNING MODEL TYPE TEAM GAME TOURNAMENT TO IMPROVE LEARNING ACHIEVEMENT SOCIOLOGY SUBJECTS STUDENT IN XI SOCIAL SCIENCE 3 CLASS SENIOR HIGHSCHOOL 2 SURAKARTA YEAR OF 2014/2015. Thesis,Faculty of Teacher Training and Education Science University of Sebelas Maret Surakarta. January 2015. This research conducted with the goal to increase learning achievementSociology subject student in XI Social Science 3 Class Senior High School 2 Surakarta year of 2014/2015through the implementation of cooperative learning model type Team Game Tournament (TGT).The subject of this research is student in XI Social Science 3 class Senior High School 2 Surakarta. Data source came from teacher and students. The main technique in data collecting used oservation and test, mean while the proponent technique used interview and documentation. To analysing data used descriptive kualitatif analize technique. The result of this research showed that the implementation of cooperative learning model type Team Game Tournament canimprove learning achievement Sociology subjects student in XI Social Science 3 class start from the result of pre-actions test cycle I, and cycle II is 74,87 in pre-action stage increase to be 89,59 in cycle I and back to increase to be 94,06 in cycle II. Key words : Team Game Tournament (TGT), students’ achievement.
Terbitan: SOSIALITAS: Jurnal Ilmiah Pendidikan Sosiologi Antropologi, 2015
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oleh KURNIAWAN PUTRA, ARIS INDRA; ABSTRACT Aris Indra Kurniawan Putra. THE IMPLEMENTATION OF COOPERATIVE LEARNING MODEL TYPE TEAM GAME TOURNAMENT TO IMPROVE LEARNING ACHIEVEMENT SOCIOLOGY SUBJECTS STUDENT IN XI SOCIAL SCIENCE 3 CLASS SENIOR HIGHSCHOOL 2 SURAKARTA YEAR OF 2014/2015. Thesis,Faculty of Teacher Training and Education Science University of Sebelas Maret Surakarta. January 2015. This research conducted with the goal to increase learning achievementSociology subject student in XI Social Science 3 Class Senior High School 2 Surakarta year of 2014/2015through the implementation of cooperative learning model type Team Game Tournament (TGT).The subject of this research is student in XI Social Science 3 class Senior High School 2 Surakarta. Data source came from teacher and students. The main technique in data collecting used oservation and test, mean while the proponent technique used interview and documentation. To analysing data used descriptive kualitatif analize technique. The result of this research showed that the implementation of cooperative learning model type Team Game Tournament canimprove learning achievement Sociology subjects student in XI Social Science 3 class start from the result of pre-actions test cycle I, and cycle II is 74,87 in pre-action stage increase to be 89,59 in cycle I and back to increase to be 94,06 in cycle II. Key words : Team Game Tournament (TGT), students’ achievement.
Terbitan: SOSIALITAS: Jurnal Ilmiah Pendidikan Sosiologi Antropologi, 2015
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